Aaron’s primary goal as an educator is to curate an environment which fosters critical thinking, curiosity, creativity, and conversation.
Inspired by the philosophies of Paulo Freire, bell hooks, and Lee Sheldon (among others), his teaching engages students with dialogue, narrative, and play in a variety of learning settings. Aaron is devoted to helping students explore music composition, arts administration, entrepreneurship, arts education, and ludomusicology through workshops, courses, guest lectures, masterclasses, Q&As, lessons, and coachings.
Sample workshops are listed below, and Aaron is flexible in planning in-person or virtual presentations. Aaron is happy to coordinate individual sessions or full residencies. A list of current and previously instructed university courses can also be found below.
Please reach out to plan workshops and residencies!
Performance Events
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Aaron is available to introduce a piece to audiences or students or be interviewed by a staff member about the piece being performed.
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Aaron is available to attend rehearsals and work with large ensembles, chamber ensembles, soloists, and choirs on his music.
Lectures, Workshops, and Masterclasses
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An overview of Aaron’s career, musical collaborations, festival work, and video game music study!
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Aaron can chat with students about his approach to writing music, his career, or any specific pieces in his catalog and research.
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Aaron can talk about the process behind creating and growing his nonprofit and summer festival, Connecticut Summerfest.
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Masterclasses for composition students to share their current work and receive feedback and coaching in a welcoming classroom environment. Ideal for both university and private composition studios.
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Aaron is available to teach composition in-person or via Zoom. He is also available for in-person clarinet, saxophone, and piano lessons. His students have won several regional competitions, as well as earned university acceptances at institutions such as the University of Hartford, California Institute of the Arts, and the University of Connecticut.
Video Game Music Talks and Paper Presentations
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A discussion of Aaron's upcoming book chapter
Abstract
There is considerable discourse regarding the status of video games as an artform, a narrative art, a form of play, or any combination of the preceding, and many have turned to literature from film, animation, game, and media studies to further these claims. When considering approaches to teaching arts multiliteracies, these ideas of video games as arts, narratives, and/or sites of play can serve to further pedagogical goals.
This chapter explores three approaches for teaching arts multiliteracies via video games: teaching around, alongside, or through video games, where video games are either physically absent, directly utilized, or created as learning. Methods explored within these approaches include gamification and game-based pedagogy, game-inspired student works, community field trips to video game performances/exhibitions, edutainment games, video games which serve as an artistic medium, demonstrations, immersive “real-world” video game production programs, game designs toward social justice, and interdisciplinary collaborative opportunities in video game creation.
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This paper has been presented at the North American Conference for Video Game Music (Ithaca College), Ludomusicology2020: Ninth European Conference on Video Game Music (University of Malta), and Music and the Moving Image Conference (NYU).
Abstract
In role-playing games (RPGs) many players repetitively battle enemies in order to advance their characters, a process often referred to as grinding. While grinding, players will hear the same combat music hundreds or even thousands of times. Despite often being highly percussive and energetic, Stephen Armstrong found that the music heard while grinding instills a sense of stasis through repetitive melodic figures and stationary tonal centers. This sense of stasis in the music, which Armstrong calls musicospatial stasis, reflects the gameplay state of being temporarily removed from the exploratory or narrative space until the battle is complete.
Although musicospatial stasis is extremely common in RPG combat music, the music of Motoi Sakuraba is a notable exception: his combat compositions contain limited repeated material, fast-paced harmonic changes, and varied tonal centers. I investigate how these elements of Sakuraba’s music correlate with scientific studies of groove phenomenology (the subconscious desire for the body to move with music) and how they could create further kinesthetic interaction with the gameplay. Additionally, I examine how Sakuraba’s use of syncopations, appoggiaturas, and suspensions both create and then subvert listener expectation, whereas many other combat themes tend to be more predictable in rhythm and harmony. I then demonstrate how these elements of groove and subverted expectation in Sakuraba’s compositions fit within established theoretical metrics and models for measuring gameplay immersion. This analysis reveals that despite not creating musicospatial stasis, Sakuraba’s combat music is functional in utilizing groove and subversion to create further immersion in the grinding experience.
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An exploration into the ways that evolving technologies influenced choices in composition, the influences of film music in video game scoring, and the intricacies involved in arranging or licensing music for games. This talk has been well-received by middle and high school students, but can be adapted for adult learners as well.
University Course List
As an Instructor:
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An exploration of art, drama, and music. An emphasis is placed on the value of play in early childhood development, the creative process, aesthetics, constructivism, and the emergent curriculum.
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A study of current arts curricula (dance, drama, music, visual arts) and pedagogical practices. Emphasis will be placed on the critical role that the arts play in creating rich classroom learning communities, as well as the role of technology in arts teaching and learning.
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A curriculum and instruction course for the clustered subject areas of Arts: Visual Arts, Dance, Drama and Music with opportunities to examine the pedagogical possibilities of their particular art form. The course explores foundational principles for the study of curriculum, instructional strategies, and assessment in the Arts.
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This course introduces students to the theory which underlies the teaching and learning process. Students examine age appropriate teaching and learning strategies, methods of differentiated instruction and classroom management. The fundamentals of instructional design and assessment in lesson and unit planning are also be addressed.
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This course introduces students to the theory and instructional and assessment approaches relevant to the integration of the arts-dance, drama, music, visual arts, video, and creative writing-across the curricula within the context of the Manitoba Education Curriculum Frameworks for Kindergarten to Grade 8
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In the course, students engage with the concept of teacher-as-professional inquirer, advanced pedagogical theories and the implementation of these theories in practice. Students intensively investigate one or more curricular topics and critical reflection in connecting theory and practice within professional learning.
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A practical approach to the cultivation of critical aural perception, specifically, to develop the student's sight-singing, transcription and keyboard skills.
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Supervised and instructed teaching assistants for MUSC-101.
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Study of the harmonic practices of the 18th and 19th centuries, through exercises and the analysis of typical works. An intensive course with integrated practicum sessions, which focus on the development of skills in sight-singing, dictation, and keyboard proficiency, and written exercises modeled after those works.
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An introduction to the melodic, rhythmic, and harmonic structure of tonal music, with the emphasis on the development of a chordal vocabulary equally adaptable to classical and popular music. A required weekly practicum will stress ear-training (recognition of intervals, chords, rhythms, etc.) and its practical applications at the keyboard.
As a TA:
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Facilitated hybrid remote/in-person classroom environment.
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Facilitated hybrid remote/in-person classroom environment.
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Instructed language labs and private tutoring hours.
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Instructed language labs and private tutoring hours.